When
playing Uncharted 4, I’m in constant awe of my surroundings. It’s one of the
great feats of Naughty Dog’s latest venture, that the game can feel both
grounded and magical. I’m currently in the process of trying to beat the game
at the highest difficulty and hunt down all the treasures, as I try to Platinum
the game. And as I scour my treasures, the beauty of the game still strikes me.
It’s not just that it’s an incredibly good looking game, but just seeing the content
of the game again is still exciting. I know I will have to play the game a couple
more times for the platinum, be it through treasures I’ve missed or other
goals, and usually for me, once I acquire that platinum I’ve grinded for; I’m
happy to put the game down and never return to it. But I feel like Uncharted 4
gives me something that many games (especially the others in its own series)
don’t, and its a reason I'll come back for 4ths, 5ths, 6ths and so on. There’s a feeling of adventure that the game gives you, this comes
through 2 aspects its Story and its Gameplay. The story is told expertly and it
makes you feel like you’re part of the journey instead of simply playing the
role of someone on the journey. And many of the game’s finest moments are only
partly scripted, giving the player the sense of real-time action.
In the next two paragraphs, I will be
discussing parts of the story which could be considered Spoilers, particularly
in the second paragraph. After which, I will be discussing the Gameplay without spoilers.

In the next
section of the game, we are told the story of how Sam escapes the prison and
debt he owes for doing so. It’s the first moment in the game where there’s a
bit more of a shoot out other than the trivial opening sequence. It’s quite
grand and explosive. But because we play it (and here’s a big spoiler) we solidify the moment as being the truth,
but as we later find out; he lied. This is the first moment of great
storytelling in the game. Having played all of the games, the player would be
expecting a betrayal of some sort, and it usually comes in the form of a fellow
protagonist turned antagonist; but Uncharted 4 has many moments where it upsets
the expectations and changes them. Because we play this moment, we have no
reason not to believe it’s the truth, simply because we play it and even if we suspect
that Sam is lying (purely based on it being an Uncharted game), it’s not for
this reason. It’s a big moment, because even though Sam doesn’t outright
sabotage Drake (as Flynn does in Uncharted 2); it feels more personal because
he’s Nate’s brother. He’s our brother. The banter and rapport they shared, we
shared as well. But we forgive him, and we still want to help. This is another
triumph of the story in Uncharted 4.

Whilst the set-pieces have always been the stand out moments in Uncharted, the gunplay as always been rather weak. In Uncharted 4, whilst still not perfect (we've definitely played finer 3rd person shooters) the action is on a completely new scale, thanks to the introduction of the spectacular Grappling Hook. The Grappling Hook allows the player to create dramatic Action, like the ones from the Blockbuster Movies its trying to replicate. This happens in quite literally every shoot out, and we’re encouraged to use it quite often. The maps are designed in such a way where using the Grappling Hook nearly always give you an advantage, whether it’s using it to dive away from gunfire, to get higher up to get the drop on enemies or quite literally that – drop on enemies, which never gets old. This is great, as throughout the game I found myself avoiding just dropping into cover, not least because I was always on the look out for another place to swing from but also the game is at its best when you’re on the move.
Nearly every 3rd person shooter nowadays opts for the chest high walls and cover mechanics where its just an endless shoot out. But in Uncharted 4, you're almost encouraged not to do this, 1. because staying in cover rarely feels safe and 2. because its actually just far more fun to not do so. This for me was oddly reminiscent of another 3rd person shooter called Vanquish, where you once again where avoiding cover and found most satisfying gameplay on the move. You’re encouraged to try and keep moving as enemies throw grenades, destroy your cover and flank you, all to avoid you staying still. You also run out of ammo fairly easily; guns rarely have a full clip when you pick them up and so you’re encouraged to run into their faces for melee attacks, not least because it’s satisfying, but Nate will usually take this opportunity to disarm an enemy in the process, thus giving you more ammo and playing a badass animation in the process. All in all, this makes the combat the best in the series by far. But the game also improves the climbing from previous entries (also through the use of the grappling hook but also the criminally underused climbing hook (a hook the player uses to dig into the wall and create a manual grip)). The level design in Uncharted 4, allows the players to choose a path at nearly every climbing section. Unlike in previous games, which had very singular and linear pathways, Uncharted 4 adds multiple ways through each section, not only does this help the environments feel more natural, it gives the player lots of reasons to come back and play again. The Uncharted series has always had treasures hidden within its environment, but this time, only the most skilled explorer is going to find all the treasures and journal notes.

Uncharted 4, is ultimately a fitting send off for the series. I'm sure we'll see a return at some point in the future, whether it would be from Naughty Dog or someone else. And I'd like to take this opportunity to thank Naughty Dog for 4 fantastic games, each managing to improve on the last and all of which I've thoroughly enjoyed. I greatly look forward to whatever comes next.