A few years ago, I was struggling in a particularly difficult time of my
life. I had no money, which consequently meant I saw less of my friends and did
few activities outside my house (such as going to the cinema or whatever).
Looking back now, I realize I was deeply depressed. I had worked my ass
off for several months for different companies; without getting paid. I was
expected to work because "I wanted to make games"; which in my
foolish honestly; made sense to me at the time. Even when I did acquire paid
work, I finished the contracts only to not get paid. I realized that getting a
job in Games Design was going to be exceptionally difficult. It seems that
every job required you to have several years experience and no one was willing
to take a chance. This meant I spent a few months working every day on my
portfolio, which I'd now changed to focus more on Environment Art. Which seemed
to be a more obtainable goal. I gave myself a deadline of 5 working days to
complete each Environment that I would design. I would work from 9 til 5, in
order to maintain my body clock to "work mode"; which I still have
today.
During this time, I would enjoy several game streams as I became more aware
of Twitch, and the personalties on it. There were several casters who I took a
liking to; Ellohime, Spamfish, Excessive Profanity and ManVsGame. At this time,
Dark Souls 2 had been released; a game I was really looking forward to, but
couldn't quite justify buying it. So instead I watched these streamers play it;
particularly ManVsGame; whom I would actually tune into every morning, to
watch. What surprised me was that; these weren't the best gamers on the planet;
they were simply great at providing an entertaining broadcast, through engaging
with the chat and being sharp and witty should they overcome, one of the many
challenges in the games they were playing. Dark Souls 2 is a game that is
notoriously difficult. Not quite as difficult as the other games in the series
but hard, nonetheless. Knowing this, watching ManVsGame fail repeatedly at
various bosses, made me feel like I was in the fight with him. I would cheer
and applaud if he beat a boss, despite no one hearing me. And bosses became
tedious to me, as well as him, when he fought them in vain, losing
consecutively (often up to 10 or so times). This allowed me to experience Dark
Souls 2 not just as if I was playing, but also with a community. I got to
experience the game I was dying to play, with all the highs and lows, and I got
to feel part of a community; despite feeling very lonely. This however was
merely the first step towards recovery; as a week or so later (possibly with
one eye closed and trying not to think about what I was doing); I bought Dark
Souls 2.
Dark Souls 2 is not one of my favourite games. I prefer Dark souls 1, I
think Bloodborne is one of the finest games ever made and Demon's Souls, well, it’s...
ok, it’s not as good as Dark Souls 2. But for me, Dark Souls 2 is one of the
most important games I've ever played. Not because of any design choice made,
or the quality of the game; but because it helped me overcome my severe
depression. It taught me that perseverance would pay off in the end.
In the Souls series, there’s a set format for how to play the game. The player
must be patient; this is to ensure that the player is more defensive and learns
to anticipate; this is particularly important early on and consequently players
cannot hope to progress without adapting their playing style. Secondly, the
player will learn they are never truly alone. Yes, the player will need to
overcome most challenges alone and they are usually the only person standing
against it. But messages are left across the ground to help and advice other
players. Phantoms (presented as Ghosts but are in fact other players) walk the
same paths as you, trying to overcome the same challenges. Bloodstains are left
upon death, so that players know death is around the corner if they’re not
careful. But also, and perhaps most importantly, the players can summon help at
nearly anytime. And in Dark Souls, the community of gamers is often more than
happy to help a player achieve progress in the game. Lastly, the player must
(as the tagline suggests) Prepare to Die. This is not a simple wink at the
difficulty of the game. But the sooner the player learns that dying in the
game, doesn’t mean failure as long as they learn something in the process; the
better. This is because, theoretically if the player can reach the spot they
died previously and overcome whatever befell them; they typically will be in a
better position than when they died. This is because, the player will have
learnt several steps already and should be able to reach the distance in less
time, taking less damage, and using fewer resources. Not to mention that the ‘Souls’
regained after having been dropped, will be increased due to them being added
to the Souls acquired after death. In fact, I think it’s fair to say because of
this; the Souls have very little value during active Gameplay and combat; most
gamers, will no doubt see them as really important. In truth it is far more important
that the player can learn to use the skills they’ve already got to overcome
obstacles, rather than trying to build on something that they’ve not yet
achieved (see how this is starting to tie
back?).
This setup is, in my opinion, a rather optimistic style of games design,
once the player learns it of course. It’s one of the many reasons the Souls
series has such a great cult following, aside from trying to unravel the
mysteries of the stories and helping each other through fights. The challenges
presented always seem great and yet are always achievable. This is because,
Games are inherently optimistic as they can always be completed. And The Souls
series is no different; whilst difficult, everyone knows can be beaten. Despite
what some people may say or think, outside of the very first death; the game
never kills you for you to learn something. In fact, the game never presents a challenge,
which you can’t overcome with perseverance, skill and adaptability. This is
because, From Software actually want you to reach the end, they want the player
to overcome their game. Why wouldn’t they want this? The only difference
between this and most games is that they want the player to feel like they’ve
earned it.
Dark souls 2 presents a format of mini challenges that culminate in greater
challenge; a boss. These mini challenges are simply several steps that the
player must overcome to reach the boss. The bosses are always the hardest
enemies the player will have fought up until that point. They of course, have
varying degrees of difficulty but the biggest difficulty the player needs to
overcome is the desperation of needing to defeat the boss. These challenges, great and small, combine in to something that often feels only faintly achievable.
But with each small step overcome, the optimism of the player rises. This makes
the game surprisingly therapeutic, but also rewarding. Bizarrely, as the game
progressed, any death just made me more determined to finish the game. It
seemed to me that; my hope of success was almost more exciting than success
itself.
To relate back, depression is defined as “feelings of severe despondency and
dejection”. Games however, are naturally the opposite of this; they’re designed
to encourage the player to be optimistic and more importantly feel involved; the
game doesn’t progress without the player. And as I’ve already outlined; Dark
Souls 2 did this in abundance for me; but not only that, it helped me lift
myself out of the dark place that had become my life. The optimism I felt
playing Dark Souls 2, actually carried on into my life. I would leave the game
and tell people I’d beaten this or that boss; even if they had no idea what
that meant. This is because I was achieving something; ‘I’ had done it. And
just as I became determined to beat Dark Souls 2, I became more determined to
pull myself out of the dark place, I was in.
And sure enough, a few months later, I got the job I have had for 2 years
now. Coincidentally, I’m also now playing Dark Souls 2: Scholar of the First Sin, as I look
towards a new job and new challenges.
Prepare for Optimism.
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